CONSUMPTION + EXHIBITION
Just some last minute info on words that might come up in the question and might unnecessarily scare you.
If CONSUMPTION comes up in the question, what they want to know about is how audiences interact with the media products - USE THEM, so you could talk about:
Consumers becoming 'prosumers' (consumers now interacting with the products are creating their own stuff - convergence culture, fan culture,)Trends in gaming types (mobile gaming (smartphone, iPads etc) becoming very popular, perhaps threatening the home gaming (console and TV market)OR casual games just as important as the hardcore titles e.g. the game to spend the most time at no.1 last year in the charts was Zumba Fitness for the Wii.
OR in different countries.
Exchange (how consumers pay for stuff)
Distribution (how consumers are receiving the products)Some interesting articles here
If the word EXHIBITION comes up - don't panic. Games aren't 'exhibited' like, for instance, films are - but this is the point consumer get to see/consume the product - so for games you can talk about consumption, exchange and distribution.




